Monday, February 2, 2015

How Its Made - Bowling Balls


My Bowling Arsenal


1- IQ tour Nano: Aggressive hook, for medium to heavy oil patterns
2- Hammer Tomb raider, Old but Gold, less hook for dry lanes
3- Colombia 300 WD spare ball, for making spares

all balls weight 14 LB 

Monday, January 19, 2015

Ball Review: IQ Tour Nano

IQ Tour Nano is becoming the ball of champions

  • COVERSTOCK:
    NRG™ Solid Reactive Nano   
    WEIGHT BLOCK:
    C³™ Centripetal Control Core
    FACTORY FINISH:
    4000-grit Pad
    BALL COLOR:
    Black/Hunter /Red
    DUROMETER:
    73-75 Rex D-scale
    FLARE POTENTIAL:
    3” - 5” (Medium-High)
    FRAGRANCE:
    Apple Cider
    WEIGHTS:
    12-16 lbs.
    SKU:
    TQN


This is why Belmo Plays with 2 hands, DON'T HATE


Bowling History in Pictures

Rawad Radwan's SlidelyGallery by Slidely Photo Gallery

Bowling Trems - Full List

Address: Bowler’s starting position.
Alley: playing surface, made of maple, pine or urethane boards;   urethane lanes are becoming more popular than wood
All the way: Finishing a game with nothing but strikes.
Anchor: The last person to roll in a team competition.
Angle: The direction in which the ball travels when going into the 1-3 pocket, 1-2 for left hand bowlers.
Approach: Part of the lane from the back of the ball return area to the foul line.
Armswing: The arc of the bowling arm and hand from the first move toward the line until the delivery of the ball over the line.
Baby ball: To throw too delicate or release too carefully.
Back ends: The last 6 feet of the lane.
Backup: A ball that falls to the right for right-hand bowlers and left for left-hand bowlers.
Balk: To interfere or cause another bowler to stop or not complete in their normal actions.
Ball rack: the rack used to store house balls or where the ball return rests balls before a turn.
Ball return: Track between the lanes the ball rolls on when being returned to the rack.
Balsa: A powerless hit on the headpin.
Bedposts: A 7-10 split.
Belly the ball: Increase the width of a hook from an inside starting piont.
Bench work: Conversation or actions meant to upset an opponent.
Bender: Hook or curve shot that comes close to the channel before breaking into the pocket.
Big fill: Nine or ten pins on a spare, or double on a strike.
Big five: Spare of three on one side and two on the other.
Blind: Score allowed for an absent member
Blow: A missed spare.
Blow a rack: A solid strike.
Blowout: Downing all the pins but one.
Box: A single frame. .
Break: A lucky shot.
Bucket: Four-pin diamond on the sides or the center of the lane.
Buzzard: Three open frames in a row.
Carry: Ability of the ball to knock down pins.
Chicken wing: When a bowler’s elbow gets away from his body during a swing.
Choke: Failure to accomplish objective.
Chop: Chopping the front pin of a spare while a pin behind or to the left or right remains.
Clutch: A pressure situation.
Come up: Hook in the pocket caused by a spin on the axis.
Conversion: Knocking down all the pins that remain with your second ball.
Crawler: A strike made by missing the head pin.
Curtain: missing in a final frame when a spare would have won.
Curve: Ball that breaks from right to left.
Cutter: A hook that slices the pins down.
Deflection: The ball when it comes into contact with pins and then angles away to the right or left.
Delivery: Preparation, Release and Follow-through.
Deuce: A 200 average.
Dive: A ball that hooks at the last second.
Double: Two strikes in a row.
Double wood: when one pin is directly behind the other.
Dump the ball: Releasing the ball without bending of the knee.
Dutch 200: A 200 game scored alternating strikes and spares.
Fence posts: A 7-10 split.
Fit split: A split where it is possible for the ball to hit both pins.
Five-bagger: Five strikes in a row.
Flat ball: unproductive ball
Follow-through: The motion after release. Should
Foul: Touching or going beyond the foul line.
Foul line: The mark that determines the beginning of the lane.
Foundation: A strike in the ninth frame.
Grab: The friction between the lane and the ball.
Grandma¹s teeth: An array of pins left standing.
Graveyards: Low score lanes.
Gutter: Drop offs about 10 inches wide to the right and the left of the lane to guide the ball to the pit.
Gutter ball: A ball that goes into the gutter. .
Half hit: Between a full and light hit.
Handicap: Pins awarded to weak players or teams in an attempt to even out the game.
Head pin: Front pin of a rack.
Higher: More to the left or right.
Home alley: Favorite lane for individuals or a team.
Honey: A good ball.
Hook: A ball that breaks to the left or right.
House ball: Bowling balls provided by the alley.
Inside: A starting point near the center of the lane.
Jam: Force the ball high inside the pocket.
Kegler: A bowler.
Kickoff: Smooth ball delivery.
Kingpin: The headpin or the number 5 pin.
Kitty: Money from team members for misses, and other set fines.
Late 10: When the 10 pin hesitates and is the last to go down on a strike.
Leadoff man: First manto bowl in a team game.
Light seven: A hit too light on either side of the head pin.
Line: The path a bowling ball takes.
Lofting: Throwing the ball onto the lane rather than rolling it.
Logs: Very heavy pins, used for practice.
Looper: An extra-wide hook ball.
Loose hit: A light pocket hit.
Love tap: A tap from a moving pin which knocks it down.
Match play: A portion of a tournament where bowlers are pitted against each other.
Messenger: A pin that comes across the lane after all the others have fallen down.
Miss: A missed spare.
Mixer: A ball that causes pins to bounce around.
Moat: A nickname for the gutter.
Move in: To start from the center of the approach.
Move out: To start from a corner position on the approach.
Nose hit: To hit the pins dead center.
On the nose: To hit to the headpin dead center.
Open bowling: Nonleague plays for fun or practice opposite league nights.
Out of bounds: Area on the lanes where a ball won't make it to the pocket.
Outside: Corner position of playing lanes.
Over-turn: To apply too much spin to the ball.
Par: A game score of 200.
Pinching the ball: To grip the ball too hard.
Pin deck: Area 60' from the foul line.
Pit: Space at end of lane where ball and pins end up.
Pitch: Angle in which holes in bowling ball are drilled.
Platform: The parts of the lane from the very back of the ball return area up to the foul line.
Point Shot: Starting from the first arrow and throwing over first arrow.
Position rounds: Parts of a league schedule which call for teams.
Pot game: Competition in which two bowlers place a stake.
Powerhouse: A strong ball that strikes.
Puddle: A gutter ball.
Railroad: A wide open split.
Rap: When a single pin remains on a good hit.
Rat club: A team that shoots low scores for one game.
Release: The hand motion as ball is rolled onto a lane.
Reset: Resetting the pins.
Return: The track which balls roll from pit to the rack.
Revolutions: The number of turns a ball takes when rolling from release to pins.
Rotation: The spin to the ball at the moment of delivery.
Runway: Starting area.
Sanctioned: Competition in accordance with American Bowling Congress and Women¹s International Bowling Congress rules.
Sandbagger: A bowler who keeps his average down in order to receive a higher handicap.
Scenic route: The path taken by a sharp curve ball.
Separation: The distance you allow between your standing position and where you want the ball to go.
Shadow ball: A ball rolled in practice without any pins set.
Shotgun: Rolling a ball from the hip.
Sixpack: Six strikes in a row.
Slide: The last step of delivery.
Snow plow: A ball that clears all the pins.
Spare: All pins knocked down with two balls.
Spare leave: Pins standing after the first ball is rolled.
Spiller: A light-hit strike.
Splasher: A strike where the pins are knocked down quickly.
Splice: An area of lane where maple and pine boards join.
Split: A spare leave in which the headpin is down.
Spot bowling: Target on lane at which the bowler can aim.
Steal: To get more pins than you deserve on a strike.
Strike: All ten pins go down.
Strike out: To get all three strikes in the tenth frame.
String: Three or more strikes in a row.
Stroke: The arm and hand motion during delivery over the foul line.
Sweepstakes: A bowling tournament.
Swiss cheese ball: A ball used in pro shops to establish a bowler's finger size and span for drilling.
Tandem: Two pins one behind the other.
Tap: When a pin stays standing on a perfect strike.
Team captain: A lead team member responsible for all members being present, arranging a substitute, and determining team lineup.
300 game: A perfect game of 12 strikes in a row.
Three quarter bucket: Three of the four pins of the bucket.
Throwing rocks: Racking up strikes with multiple speed balls.
Tickler: When the 6-pin gently topples the 10-pin.
Track: Area most used on lane
Tripped 4: When the 2 pin takes out the 4 pin.
Tumbler: A strike where the pins appear to fall individually.
Turkey: Three strikes in a row.
Venting: Drilling a small hole into a bowling ball to relieve suction on the thumb hole.
Wrist master: One of the many accessories worn by bowlers to help keep a firm wrist during backswing.
X: Symbol for strike.
Yank shot: When a bowler hangs onto the ball too long.
Zero in: Find the right strike spot on a lane.

/: Symbol for a spare.

Wednesday, January 14, 2015

Japan Doesn't fit the Big Nasty Was Malott

Jason Belmonte shared a pic on his Instagram account of Wes Malott next to a door in Japan, as they are there for DHC Japan Invitational which will start in 2 days 
Jason comment on the pic : "They don't make JAPAN big enough for the BIG NASTY :)"