2Hands Bowling Blog
Bowlers Source of Information
Monday, February 2, 2015
My Bowling Arsenal
1- IQ tour Nano: Aggressive hook, for medium to heavy oil patterns
2- Hammer Tomb raider, Old but Gold, less hook for dry lanes
3- Colombia 300 WD spare ball, for making spares
all balls weight 14 LB
Monday, January 19, 2015
Ball Review: IQ Tour Nano
IQ Tour Nano is becoming the ball of champions
-
- COVERSTOCK:
- NRG™ Solid Reactive Nano
- WEIGHT BLOCK:
- C³™ Centripetal Control Core
- FACTORY FINISH:
- 4000-grit Pad
- BALL COLOR:
- Black/Hunter /Red
- DUROMETER:
- 73-75 Rex D-scale
- FLARE POTENTIAL:
- 3” - 5” (Medium-High)
- FRAGRANCE:
- Apple Cider
- WEIGHTS:
- 12-16 lbs.
- SKU:
- TQN
Bowling Trems - Full List
Address: Bowler’s starting
position.
Alley: playing surface, made of
maple, pine or urethane boards; urethane lanes are becoming more popular
than wood
All the way: Finishing a game with
nothing but strikes.
Anchor: The last person to roll
in a team competition.
Angle: The direction in which
the ball travels when going into the 1-3 pocket, 1-2 for left hand bowlers.
Approach: Part of the lane from the
back of the ball return area to the foul line.
Armswing: The arc of the bowling
arm and hand from the first move toward the line until the delivery of the ball
over the line.
Baby ball: To throw too delicate or
release too carefully.
Back ends: The last 6 feet of the
lane.
Backup: A ball that falls to the
right for right-hand bowlers and left for left-hand bowlers.
Balk: To interfere or cause
another bowler to stop or not complete in their normal actions.
Ball rack: the rack used to store
house balls or where the ball return rests balls before a turn.
Ball return: Track between the lanes
the ball rolls on when being returned to the rack.
Balsa: A powerless hit on the
headpin.
Bedposts: A 7-10 split.
Belly the ball: Increase the width of a
hook from an inside starting piont.
Bench work: Conversation or actions
meant to upset an opponent.
Bender: Hook or curve shot that
comes close to the channel before breaking into the pocket.
Big fill: Nine or ten pins on a
spare, or double on a strike.
Big five: Spare of three on one
side and two on the other.
Blind: Score allowed for an
absent member
Blow: A missed spare.
Blow a rack: A solid strike.
Blowout: Downing all the pins but
one.
Box: A single frame. .
Break: A lucky shot.
Bucket: Four-pin diamond on the
sides or the center of the lane.
Buzzard: Three open frames in a
row.
Carry: Ability of the ball to
knock down pins.
Chicken wing: When a bowler’s elbow
gets away from his body during a swing.
Choke: Failure to accomplish
objective.
Chop: Chopping the front pin of
a spare while a pin behind or to the left or right remains.
Clutch: A pressure situation.
Come up: Hook in the pocket caused
by a spin on the axis.
Conversion: Knocking down all the
pins that remain with your second ball.
Crawler: A strike made by missing
the head pin.
Curtain: missing in a final frame
when a spare would have won.
Curve: Ball that breaks from
right to left.
Cutter: A hook that slices the
pins down.
Deflection: The ball when it comes
into contact with pins and then angles away to the right or left.
Delivery: Preparation, Release and
Follow-through.
Deuce: A 200 average.
Dive: A ball that hooks at the
last second.
Double: Two strikes in a row.
Double wood: when one pin is directly
behind the other.
Dump the ball: Releasing the ball
without bending of the knee.
Dutch 200: A 200 game scored
alternating strikes and spares.
Fence posts: A 7-10 split.
Fit split: A split where it is
possible for the ball to hit both pins.
Five-bagger: Five strikes in a row.
Flat ball: unproductive ball
Follow-through: The motion after release.
Should
Foul: Touching or going beyond
the foul line.
Foul line: The mark that determines
the beginning of the lane.
Foundation: A strike in the ninth
frame.
Grab: The friction between the
lane and the ball.
Grandma¹s teeth: An array of pins left
standing.
Graveyards: Low score lanes.
Gutter: Drop offs about 10 inches
wide to the right and the left of the lane to guide the ball to the pit.
Gutter ball: A ball that goes into the
gutter. .
Half hit: Between a full and light
hit.
Handicap: Pins awarded to weak
players or teams in an attempt to even out the game.
Head pin: Front pin of a rack.
Higher: More to the left or
right.
Home alley: Favorite lane for
individuals or a team.
Honey: A good ball.
Hook: A ball that breaks to the
left or right.
House ball: Bowling balls provided by
the alley.
Inside: A starting point near the
center of the lane.
Jam: Force the ball high
inside the pocket.
Kegler: A bowler.
Kickoff: Smooth ball delivery.
Kingpin: The headpin or the number
5 pin.
Kitty: Money from team members
for misses, and other set fines.
Late 10: When the 10 pin hesitates
and is the last to go down on a strike.
Leadoff man: First manto bowl in a
team game.
Light seven: A hit too light on either
side of the head pin.
Line: The path a bowling ball
takes.
Lofting: Throwing the ball onto
the lane rather than rolling it.
Logs: Very heavy pins, used for
practice.
Looper: An extra-wide hook ball.
Loose hit: A light pocket hit.
Love tap: A tap from a moving pin
which knocks it down.
Match play: A portion of a tournament
where bowlers are pitted against each other.
Messenger: A pin that comes across
the lane after all the others have fallen down.
Miss: A missed spare.
Mixer: A ball that causes pins
to bounce around.
Moat: A nickname for the
gutter.
Move in: To start from the center
of the approach.
Move out: To start from a corner
position on the approach.
Nose hit: To hit the pins dead
center.
On the nose: To hit to the headpin
dead center.
Open bowling: Nonleague plays for fun
or practice opposite league nights.
Out of bounds: Area on the lanes where a
ball won't make it to the pocket.
Outside: Corner position of
playing lanes.
Over-turn: To apply too much spin to
the ball.
Par: A game score of 200.
Pinching the ball: To grip the ball too
hard.
Pin deck: Area 60' from the foul
line.
Pit: Space at end of lane
where ball and pins end up.
Pitch: Angle in which holes in
bowling ball are drilled.
Platform: The parts of the lane
from the very back of the ball return area up to the foul line.
Point Shot: Starting from the first
arrow and throwing over first arrow.
Position rounds: Parts of a league
schedule which call for teams.
Pot game: Competition in which two
bowlers place a stake.
Powerhouse: A strong ball that
strikes.
Puddle: A gutter ball.
Railroad: A wide open split.
Rap: When a single pin remains
on a good hit.
Rat club: A team that shoots low
scores for one game.
Release: The hand motion as ball
is rolled onto a lane.
Reset: Resetting the pins.
Return: The track which balls
roll from pit to the rack.
Revolutions: The number of turns a
ball takes when rolling from release to pins.
Rotation: The spin to the ball at
the moment of delivery.
Runway: Starting area.
Sanctioned: Competition in accordance
with American Bowling Congress and Women¹s International Bowling Congress
rules.
Sandbagger: A bowler who keeps his
average down in order to receive a higher handicap.
Scenic route: The path taken by a sharp
curve ball.
Separation: The distance you allow
between your standing position and where you want the ball to go.
Shadow ball: A ball rolled in practice
without any pins set.
Shotgun: Rolling a ball from the
hip.
Sixpack: Six strikes in a row.
Slide: The last step of
delivery.
Snow plow: A ball that clears all
the pins.
Spare: All pins knocked down
with two balls.
Spare leave: Pins standing after the
first ball is rolled.
Spiller: A light-hit strike.
Splasher: A strike where the pins
are knocked down quickly.
Splice: An area of lane where
maple and pine boards join.
Split: A spare leave in which
the headpin is down.
Spot bowling: Target on lane at which
the bowler can aim.
Steal: To get more pins than you
deserve on a strike.
Strike: All ten pins go down.
Strike out: To get all three strikes
in the tenth frame.
String: Three or more strikes in
a row.
Stroke: The arm and hand motion
during delivery over the foul line.
Sweepstakes: A bowling tournament.
Swiss cheese ball: A ball used in pro shops
to establish a bowler's finger size and span for drilling.
Tandem: Two pins one behind the
other.
Tap: When a pin stays standing
on a perfect strike.
Team captain: A lead team member
responsible for all members being present, arranging a substitute, and
determining team lineup.
300 game: A perfect game of 12
strikes in a row.
Three quarter bucket: Three of the four pins of
the bucket.
Throwing rocks: Racking up strikes with multiple
speed balls.
Tickler: When the 6-pin gently
topples the 10-pin.
Track: Area most used on lane
Tripped 4: When the 2 pin takes out
the 4 pin.
Tumbler: A strike where the pins
appear to fall individually.
Turkey: Three strikes in a row.
Venting: Drilling a small hole
into a bowling ball to relieve suction on the thumb hole.
Wrist master: One of the many
accessories worn by bowlers to help keep a firm wrist during backswing.
X: Symbol for strike.
Yank shot: When a bowler hangs onto
the ball too long.
Zero in: Find the right strike
spot on a lane.
/: Symbol for a spare.
Wednesday, January 14, 2015
Japan Doesn't fit the Big Nasty Was Malott
Jason Belmonte shared a pic on his Instagram account of Wes Malott next to a door in Japan, as they are there for DHC Japan Invitational which will start in 2 days
Jason comment on the pic : "They don't make JAPAN big enough for the BIG NASTY :)"
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